Mojira Archive
MCPE-186679

Warden sounds can't be modified by sounds.json in a resource pack

When changing the volume of sound events made by the warden in the sounds.json file in a resource pack, then the new modified volume is not applied to the in game

Steps to reproduce:

  1. Create a sounds.json file in a resource pack
  2. Paste the code given below which is supposed to quiet all the warden sounds
  3. Save the file and apply the resource pack and test it in game
{
	"entity_sounds": {
		"entities": {
			"warden": {
				"events": {
					"agitated": {
						"volume": 0
					},
					"angry": {
						"volume": 0
					},
					"attack": {
						"volume": 0
					},
					"death": {
						"volume": 0
					},
					"heartbeat": {
						"volume": 0
					},
					"hurt": {
						"volume": 0
					},
					"listening": {
						"volume": 0
					},
					"listening_angry": {
						"volume": 0
					},
					"nearby_close": {
						"volume": 0
					},
					"nearby_closer": {
						"volume": 0
					},
					"nearby_closest": {
						"volume": 0
					},
					"roar": {
						"volume": 0
					},
					"step": {
						"volume": 0
					}
				},
				"volume": 0
			}
		}
	},
	"individual_event_sounds": {
		"events": {
			"nearby_close": {
				"volume": 0
			},
			"nearby_closer": {
				"volume": 0
			},
			"nearby_closest": {
				"volume": 0
			},
			"sonic_boom": {
				"volume": 0
			},
			"sonic_charge": {
				"volume": 0
			}
		}
	}
}

Expected Result:
All the warden sounds should be muted and shouldn't be heard

Observed Result:
Warden sounds are not muted and can be heard
 

Invalid

PAPISOP

2024-09-18, 03:31 PM

2024-09-20, 08:12 PM

2024-09-20, 08:12 PM

1

2

Unconfirmed

1.21.30

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