Skull block IDs flattened incorrectly
Skulls were not flattened to the same block IDs as Java Edition, similar to double slabs (MCPE-178372) and light blocks (MCPE-183450).
Expected Result
Skulls are flattened into two block IDs: a floor and wall version.
| Original ID | Data Value | Flattened IDs |
|---|---|---|
| skull | 0 | skeleton_skull skeleton_wall_skull |
| skull | 1 | wither_skeleton_skull wither_skeleton_wall_skull |
| skull | 2 | zombie_head zombie_wall_head |
| skull | 3 | player_head player_wall_head |
| skull | 4 | creeper_head creeper_wall_head |
| skull | 5 | dragon_head dragon_wall_head |
| skull | 6 | piglin_head piglin_wall_head |
This allows commands to place a skull on the floor facing a specific direction, which is currently impossible on Bedrock.
Observed Result
Skulls were flattened into one block ID which covers both the floor and wall variants.
| Original ID | Data Value | Flattened IDs |
|---|---|---|
| skull | 0 | skeleton_skull |
| skull | 1 | wither_skeleton_skull |
| skull | 2 | zombie_head |
| skull | 3 | player_head |
| skull | 4 | creeper_head |
| skull | 5 | dragon_head |
| skull | 6 | piglin_head |
This makes it impossible for commands to place a skull on the floor facing a specific direction.
2024-09-05, 01:06 AM
2024-12-05, 01:46 AM
12
4
1293496
block-id, flattening, flattening-remnants, vanilla-parity
-