Item Display Transforms break when using bone visibility
When using the "item_display_transforms" feature in block geometry, it will fail if the block is utilizing "bone_visibility" in the geometry component. However, if the "bone_visibility" is in a permutation, then it functions as normal. For this example there are three blocks:
"custom_namespace:custom_block" is a basic block.
"custom_namespace:custom_block_part" is a basic block but utilizes the bone_visibility in the geometry component.
"custom_namespace:custom_block_perm" is a basic block but utilizes the bone_visibility in the geometry component inside a permutation.
Steps to reproduce:
- Download the add-on attached
- Launch Preview 1.21.30.23
- Type "/give @s custom_namespace:custom_block"
- Type "/give @s custom_namespace:custom_block_part"
- Type "/give @s custom_namespace:custom_block_perm"
Expected Behaviour:
All three blocks will be inflated outside the normal slot size in the inventory
Actual Behaviour:
"custom_namespace:custom_block" and "custom_namespace:custom_block_perm" inflates outside the normal slot size in the inventory. "custom_namespace:custom_block_part" does not apply any of the item display transforms.
2024-08-20, 11:22 PM
2024-10-22, 03:22 PM
2024-10-22, 03:22 PM
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