Player drowning, fire, freezing, and bush damage sounds uses consistent pitch
The drowning, fire, freezing, and bush damage sounds uses consistent pitch [ 1.0 ], this is not the case for default damage sounds as the pitch use a random value in the range [ 0.8, 1.2 ]
Steps to reproduce:
- Download attached world an import it, the world contain a custom resourcepacks which replace every player damage sounds files with cat damage sounds
- Enable "Default Damage" commands block, the sounds get pitched randomly
- Now enable "Drowning Damage", "Fire Damage", "Freezing Damage" commands block, or walk over Sweet Berries, the sounds uses consistent pitch
Expected results:
All damage sounds get pitched randomly
Observed results:
Only default damage sounds get pitched randomly
Note: I've also attached the resourcepacks used for reproducing this issue
2024-08-19, 05:52 PM
2025-01-16, 03:47 PM
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