Bug about queue_command in projectile
Component "definition_event" cannot trigger the event "queue_command" when there is "remove_on_hit" and the "destroyonhit" is "true". But if we change it into "false" and remove the "remove_on_hit", event "queue_command" will work well just like before.
It is weird !
2024-08-18, 09:21 AM
2024-12-15, 08:59 PM
2024-12-15, 08:59 PM
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