The same GUI Scale Modifier value scales the GUI differently for different resolutions
The game is scaled inconsistently, I have done some testing and noticed this cannot be normal behaviour.
Steps to reproduce:
- Change the GUI Scale Modifier value to any value (such as 0 or -1)
- Go into windowed mode
- Go into fullscreen mode
Observed result:
When the game is in windowed mode it scales like Minecraft: Java Edition.
When the game is in fullscreen or a potential full screen ratio it scales like on a phone screen.
Expected result:
The game scales the same whether you are in windowed or fullscreen mode.
Notes:
In the attached screenshots you can see this inconsistency. I assume there is something wrong with the conditional compilation inside the scaling code, e.g. wrong #IFDEF
2024-07-29, 09:32 AM
2025-01-27, 02:32 PM
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