Warden roar animation is incorrect on Bedrock
When the Warden roars on bedrock, its tendrils will move a bit differently from its head, which does not happen on Java. Its head will also sometimes glitch while roaring and bend upwards into its body.
Step to Reproduce:
1. Spawn a Warden
2. Anger the Warden until it roars or run the command /playanimation @e[type=warden] animation.warden.roar
3. Look at the wardens ears/tendrils when it roars, they will move differently than on Java
Expected Result:
The roaring animation is the same as Java
Observed Result:
The roaring animation doesn't match and will sometimes glitch
Incorrect Tendril Movement:
2024-07-05, 10:25 AM
2025-01-31, 08:44 PM
8
2
1266779
vanilla-parity, warden-roaring
1.21.70.20 Preview - 1.21.51 Hotfix
1.21.70.20 Preview, 1.21.60.23 Preview, 1.21.50.24 Preview, 1.21.40.22 Preview, 1.21.40.20 Preview, 1.21.20.22 Preview, 1.21.20.21 Preview, 1.21.1 Hotfix, 1.21.2 Hotfix, 1.21.23 Hotfix, 1.21.30, 1.21.31 Hotfix, 1.21.41 Hotfix, 1.21.50.28 Preview, 1.21.44 Hotfix, 1.21.60.25 Preview, 1.21.51 Hotfix
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