Custom foods don't run events when consumed
In previous versions of the game, my custom foods and potions would give effects when consumed. However, updating to the newest version has broken this feature. I have here an example of my code (the add-on was created in Bridge), which shows that the event is correctly linked to the food component.
Edit: Added a sample add-on as requested.
2024-04-30, 03:35 AM
2024-12-10, 01:47 PM
2024-12-10, 01:47 PM
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