Mojira Archive
MCPE-180025

Explosion sounds are too high-pitched

Explosion sounds are much higher-pitched on Bedrock compared to Java. The high-pitched sounds cause explosions to sound weaker than they should. This has caused an additional issue with the introduction of Wind Charges, see MCPE-180027.

Expected Result

Explosion sounds are randomized to a pitch in the range [ 0.56, 0.84 ].

Observed Result

Explosion sounds are always played with pitch 1.0.

To Fix

Set the pitch of the "explosion" sound event in "individual_event_sounds" in sounds.json to [ 0.56, 0.84 ] instead of 1.0.