Mojira Archive
MCPE-179845

Agro Enderman Desync

steps to trigger
1. place a boat
2. get a enderman inside the boat
3.agro the enderman before it teleports
4. the enderman should now be desynced

what should happen

1.when agro the enderman should not desync and stay in the boat and should not be able to teleport to flee like in java edition enderman can not teleport outside of boats

Duplicate

Lucas Seth Hosek

2024-03-19, 10:55 PM

2024-03-20, 12:47 AM

2024-03-20, 12:42 AM

0

0

Unconfirmed

1.20.80.22 Preview

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