Setting a command block to needs redstone while inside of the menu still allows the command to run once after leaving the menu
Procedure:
- place a repeating command block and set it to always active
- leave the command block
- Go back into the command block and type the command: /execute as @e[c=5] as @e[c=5] at @p run /summon tnt
- Before leaving the command block set it to needs redstone
Expected result: the command should update it's own status to needs redstone before running the command thus preventing the command from running
Observed result: 25 blocks of tnt appear at your feet unexpectedly.
I cannot exaggerate how often this is going to end up destroying things if it is not fixed, imagine you typed a /fill command instead intending to run it somewhere else boom your entire command room just up and dissappears hours of work erased instantly
2024-03-12, 07:57 PM
2024-08-19, 01:11 AM
2024-08-19, 01:11 AM
1
1
1214160
-