The bogged skeleton variant is inconsistent with its other variants in texture location
The skeleton and stray skeleton use the "skeleton" folder, while the bogged skeleton does not use it.
Code analysis:
The skeleton
{
"format_version": "1.8.0",
"minecraft:client_entity": {
"description": {
"identifier": "minecraft:skeleton",
"materials": { "default": "skeleton" },
"textures": { "default": "textures/entity/skeleton/skeleton" },
The stray skeleton
{
"format_version": "1.8.0",
"minecraft:client_entity": {
"description": {
"identifier": "minecraft:stray",
"materials": {
"default": "stray",
"overlay": "stray_clothes"
},
"textures": {
"default": "textures/entity/skeleton/stray",
"overlay": "textures/entity/skeleton/stray_overlay"
},
The bogged skeleton
{
"format_version": "1.8.0",
"minecraft:client_entity": {
"description": {
"identifier": "minecraft:bogged",
"min_engine_version": "1.8.0",
"materials": {
"default": "bogged",
"overlay": "bogged_clothes"
},
"textures": {
"default": "textures/entity/bogged",
"overlay": "textures/entity/bogged_clothes"
},
In the bogged skeleton code lines you also see "min_engine_version" where the corresponding report is MCPE-178910
Expected results:
The bogged uses the skeleton folder, thus being the result
"textures": { "default": "textures/entity/skeleton/bogged", "overlay": "textures/entity/skeleton/bogged_clothes" },
Observed result:
The bogged skeleton does not use skeleton folder, thus being the result
"textures": { "default": "textures/entity/bogged", "overlay": "textures/entity/bogged_clothes" },
2024-03-03, 07:51 PM
2024-06-13, 07:05 PM
2024-06-13, 07:05 PM
3
1
1195505