Skeleton not honoring seat rotation
I created an inanimate entity other entities may ride in my add-on, Phantom Frames. Skeleton riders do not honor the rotation value of the ridable entity and always face south.
I have tested all mobs and ONLY the skeletons will not face properly. Also mobs using a skeleton runtime will also only face south.
I can send images if this is unclear. I have not tested minecrafts rideable entities for the skeleton disparity, such as boats, minecarts, saddled pigs, horses, donkeys, mules, camels, etc... as it's beyond the scope of my project.
I just felt with the new ride rotation specs in the API, you should be aware.
2024-03-02, 04:50 AM
2024-06-06, 03:40 PM
2024-06-06, 03:40 PM
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