Parity issue: bogged don't try to keep distance from his target
When the bogged is attacking he doesn't try to keep distance from the target he is attacking, like java edition, instead he will shoot arrows faster b
Steps to reproduce:
- Spawn a bogged
- Try to make him attack you or an entity
Expected results:
He will keep distance from the target being attacked
Observed results:
He currently does not do this.
2024-02-15, 10:07 PM
2024-02-16, 01:15 AM
2024-02-15, 11:26 PM
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