Mojira Archive
MCPE-178503

Unblocked point lights farther than 3 blocks from a surface cast broken shadows

Steps to Reproduce:

  1. Import any resource pack with PBR capabilities;
  2. Enable the experimental toggle for Render Dragon features;
  3. Switch rendering mode to "Deferred Technical Preview";
  4. Set Shadow Quality to Medium or higher so point light shadows are enabled;
  5. Try either of the following scenarios:
  • Place a block at least 4 blocks off the ground, then place a torch on one of its sides.
  • Place a block with a shadow smaller than a full block at least 3 blocks off the ground, then place a torch on top of it.

Observed Results:
The light that hits the ground has a circular shape with hard edges and a larger square shadow around it.

Expected Results:
The light and shadow behave the same regardless of the distance between the source and surfaces.

Screenshots/Videos attached: Yes

Notes:

Unresolved

[Mod] LateLag

2024-02-01, 12:06 AM

2024-08-01, 10:27 PM

6

4

Confirmed

1181320

deferred-technical-preview, experimental

1.20.70.22 Preview - 1.21.30.21 Preview1.20.70.22 Preview, 1.20.70.21 Preview, 1.20.80.20 Preview, 1.20.80.21 Preview, 1.21.30.21 Preview

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