Some blocks have constant z-fighting with deferred rendering
Steps to Reproduce:
- Import any resource pack with PBR capabilities;
- Enable the experimental toggle for Render Dragon features;
- Switch rendering mode to "Deferred Technical Preview";
- Place down any of the blocks from the following list:
- Campfire
- Soul Campfire
- Lantern
- Soul Lantern
- Brewing Stand
- Stonecutter
Observed Results:
The flat parts of these blocks' models flicker constantly.
Expected Results:
The flat parts of these blocks are shaded normally, without the lighting clashing with their backsides.
Screenshots/Videos attached: Yes
Notes: This seems to be caused by the light that's hitting one side clashing with the darkness of the backside.
2024-01-25, 03:01 AM
2024-02-29, 09:32 PM
2024-02-29, 09:32 PM
0
2
deferred-technical-preview, experimental