Mojira Archive
MCPE-178067

Decorated Pots play extra "stone" break sound when picked up without shattering

Breaking a decorated pot without shattering it plays two sounds on Bedrock, a stone sound and a decorated pot sound, when it should only play the decorated pot sound.

To Reproduce

Break a decorated pot in creative or survival with an empty hand.

Observed Result

Breaking a decorated pot plays both a stone breaking sound and a decorated pot breaking sound.

Expected Result

Breaking a decorated pot plays only a decorated pot breaking sound.

Cause

This issue exists because the "break" event is not defined for the "decorated_pot" block sound set. This set has a unique "break_pot" event instead which is called when the pot is broken without being shattered.

However, the game still attempts to play the "break" event. Since the "decorated_pot" set does not have a "break" event, the game falls back to the "normal" set, which is defined to use "dig.stone" as the "break" sound. As a result, both "dig.stone" and "break.decorated_pot" are played at the same time.

To Fix

The "break" sound should be defined for the "decorated_pot" set and given a volume of 0. Alternatively, the "break_pot" event should be deprecated in favor of "break" because "break_pot" is redundant.

The attached resource pack sets the volume of the "break" event to 0. A video with it applied is attached to demonstrate the fixed result. (Note: The fix pack also adjusts the pitch of the break sound to match Java Edition for ideal comparison.)

Unresolved

AgentMindStorm2

2024-01-09, 12:25 AM

2025-02-08, 02:00 PM

7

4

Confirmed

1164686

vanilla-parity

1.21.60.21 Preview - 1.21.501.21.60.21 Preview, 1.21.50.22 Preview, 1.20.60.24 Preview, 1.20.51 Hotfix, 1.21.31 Hotfix, 1.21.50

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