Some blocks use an inconsistent brightness gamma in blocks.json
Although these oddities were always present, the fix for MCPE-167836 in 1.20.60.22 allows all of the brightness_gamma values in blocks.json to be changed, having a direct effect on the appearance of blocks in-game. This has both exposed new issues, and made older ones easier to fix. The fix for MCPE-167836 was correct and should not be reverted.
List of affected blocks:
- Sand, Red Sand -
Brighter, inconsistent with Suspicious Sand(Fixed in 1.21.50.25) - Sandstone, Red Sandstone and all of their variants - Updated: Single Sandstone Slab don't have the component "ambient_occlusion_exponent" : 0.70 set like the rest of the block set. Red Sandstone blocks are fully fixed in latest preview (Almost fixed in 1.21.50.25)
- Snow Block and Snow Layer - Brighter, regression of
MCPE-57022 - Nether Brick -
Slightly brighter, inconsistent with all of its variants(fixed in 1.21.50.25) - Red Nether Brick and Red Nether Brick Stairs -
Inconsistent with the slab and wall versions(fixed in 1.21.50.25) - Oak, Birch, Spruce, Jungle, Acacia, Dark Oak and Mangrove Leaves - Slightly brighter, probably intentional
- Obsidian - Slightly darker, probably intentional
- Crying Obsidian and Glowing Obsidian - No effect in-game due to
MCPE-177349
A simple fix for these would be to set these blocks' brightness_gamma component in blocks.json to the default value, which is 1. (Creator: You can also just delete the "ambient_occlusion_exponent" component from the block)
2023-12-06, 10:52 PM
2024-12-20, 12:59 AM
2024-12-03, 09:13 PM
16
14
1152014