First person camera slowly rises after you stop moving
With view bobbing on, after the player stops moving, the first person camera slowly rises to a certain point and then stops.
Observed Results:
The camera rises slowly to a certain point
Expected Results:
The camera immediately stops moving/bobbing after you stop moving
Notes:
The amount the camera rises seems to change based on where in the bobbing animation the player is. If it is a part of the animation where the camera is higher, it will take less time to get to the end position. The viewmodel also seems to rise in conjunction.