Weird trail behind player / entity when deferred graphics shaders are turned on
( excuse my english if its not understandble)
I have this weird bug when a player or entity walks when deferred graphics ( shaders ) are turned on. there is some kind of trail following it. I only have this on my phone because i tried it on my laptop and i didnt have it there (i have a galaxy s21 FE.) on the video my settings are on the lowest so there is no lag but this also happens on ultra settings. Why does this happen?
2023-09-17, 10:35 PM
2024-07-24, 07:16 PM
2024-07-24, 07:16 PM
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