Burning mobs consistently put players on fire
The behavior of players catching on fire after being hit by certain burning mobs was introduced in a recent Preview, but it doesn't match the way it works on Java Edition.
On Java Edition, players only have a certain chance of catching on fire, and the duration of the fire is not consistent either (The wiki says it's defined by the regional difficulty, but I haven't properly dug into it). The newly introduced behavior makes it so the player always catches on fire on normal and hard difficulties, and always for the same amount of time.
2023-09-16, 12:30 AM
2025-01-07, 11:41 PM
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