Mojira Archive
MCPE-173812

RTX/Ray tracing does not work properly on ultrawide displays

Running Minecraft Bedrock at close to 21:9 Aspect Ratio with RTX gives me major artificing and screen corruption with only half the screen rendering.

I have screenshots uploaded highlighting the issue. In Windowed mode I was able to get Minecraft running at about 2:3rds of the width of the screen. But you can see that when I widen the window from that point, the visuals break; only half the screen is rendered, with broken clouds, vertical slices, smearing and other artifacting. This happened in all RTX texture packs I could test.

 

As wide as I could manage before the issue occurred^

A Fraction Wider Screen^ - Obvious rendering issues and smearing - Unplayable

Full Screen^ - Obvious rendering issues and smearing - Unplayable

Full Screen^ - Without RTX

 

My Monitor is: LG 40WP95C-W

Fullscreen Resolution: 5120 x 2160

CPU: Ryzen 7950x

GPU: Radeon 7900 XTX

Ram: 64gb

Graphics Driver: 23.7.2 with S.A.M. Enabled

Unresolved

jake775

2023-08-01, 07:32 AM

2024-11-26, 09:35 PM

3

4

Community Consensus

Corruption, RTX, Ultrawide, raytracing

1.21.20.22 Preview, 1.20.12 Hotfix, 1.21.0.24 Preview, 1.20.81 Hotfix

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