Mipmap levels no longer blend smoothly
Steps to Reproduce:
- Disable View Bobbing to make the issue easier to observe;
- Find the "line" created by the mipmap threshold;
- Walk.
Observed Results:
As soon as the block enters a certain range, details just pop in. This issue is not as noticeable on smaller screens, but it's still there.
Expected Results:
The different mipmap levels get blended together, making the details appear smoothly with no hard cut-off line.
Screenshots/Videos attached: Yes
Notes:
2023-07-31, 06:18 AM
2024-12-02, 02:21 AM
2024-12-02, 02:21 AM
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