Expanded color_palettes don't work for armor trims
When using expanded color_palettes for trims as described by JAPPA here Bedrock doesn't seem to apply the extended palettes correctly (see screenshot bedrock.png).
The same extended color_palettes work fine on Java (see screenshot java.png).
HD packs being limited to 8 colours is going to make things very difficult to make them not look poor/low definition.
In both screenshots it's Iron Armour, with a Dune trim, and Gold Ingot colouring. Both should look the same, or very similar, however in Bedrock the colour is a lot darker, and has lots of weird speckles caused by the custom palette not being used.
The extendedcolorpalette.mcaddon is attached for a dev to test.
2023-07-13, 12:11 PM
2024-11-29, 07:47 AM
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