Mojira Archive
MCPE-172981

Expanded color_palettes don't work for armor trims

When using expanded color_palettes for trims as described by JAPPA here Bedrock doesn't seem to apply the extended palettes correctly (see screenshot bedrock.png).

The same extended color_palettes work fine on Java (see screenshot java.png).

HD packs being limited to 8 colours is going to make things very difficult to make them not look poor/low definition.

In both screenshots it's Iron Armour, with a Dune trim, and Gold Ingot colouring. Both should look the same, or very similar, however in Bedrock the colour is a lot darker, and has lots of weird speckles caused by the custom palette not being used.

The extendedcolorpalette.mcaddon is attached for a dev to test.

Unresolved

Han Prower

2023-07-13, 12:11 PM

2024-11-29, 07:47 AM

3

3

Confirmed

1077202

1.21.60.21 Preview - 1.21.44 Hotfix1.21.60.21 Preview, 1.20.10, 1.20.11 Hotfix, 1.20.12 Hotfix, 1.20.40.22 Preview, 1.20.51 Hotfix, 1.20.80, 1.21.0.24 Preview, 1.21.44 Hotfix

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