Mojira Archive
MCPE-171903

Calibrated sculk sensor and sticky pistons not updating correctly

If a calibrated sculk sensor is hooked up through a redstone line to multiple pistons, some of the pistons will fire at different times. In my video I have them pushing slime and honey which makes it more noticeable since the misfiring piston leaves blocks behind.

Using a repeater to delay the signal solves the issue

The missfiring piston is random (no perceived order nor the same one constantly missfiring)

`Triggering the sculk from a few blocks away has de intended behavior, doing so from 5+ blocks away causes the issue

 

How to replicate: link a calibrated sculk sensor that detects player movement to 5 sticky pistons using redstone. 

Intended behavior: All 5 pistons fire at the same time

What happens: 1 piston (random) fires out of sync

Some photos attached and video showing the bug in: https://drive.google.com/file/d/17_64pn2VFVF-SHSm72OxVNlRwOdTvg5U/view?usp=sharing

 

 

Unresolved

Osvaldo Alonso

2023-06-16, 11:08 PM

2024-01-31, 04:59 PM

2

2

Confirmed

1177453

1.20.0, 1.20.70.20 Preview, 1.20.51 Hotfix

-