Mojira Archive
MCPE-169611

Blend particle material renders wrongly

Vanilla end rod particles render wrongly if the particles was occluded by other blend material things like water, slime outer, glass.

My screenshots are referring to the End Rod's particles are always fully visible even behind transparent objects, but not only the end rod particles but all particles using "particle_blend" material, including custom particles by resource pack. (opaque particles use "particle_alpha" material generally which have no bug)

The same problem occurs for all particles using "particle_blend" material.

Unresolved

Rainvay

2023-04-15, 06:55 AM

2024-10-25, 03:11 PM

4

3

Confirmed

1188195

Particle, RenderDragon

1.21.0.20 Preview - 1.21.41 Hotfix1.21.0.20 Preview, 1.20.0.20 Preview, 1.19.73, 1.20.62 Hotfix, 1.21.2 Hotfix, 1.21.41 Hotfix

-