Custom Projectile Problem
so apparently I'm having a bit of a problem with projectiles, basically I have a definition event that's supposed to trigger when the projectile hits something, this worked fine in 1.19.20 format,
But when I tried it in 1.19.50 format it doesn't seem to trigger the event anymore, unless I remove the component "remove_on_hit" in which if I do it'll go through walls and look weird.
2023-04-01, 09:45 PM
2023-04-02, 01:56 AM
2023-04-02, 01:56 AM
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