Third person attack animation is played constantly
The player's animation controller file defines "attack.position" and "attack.rotations" to be used whenever "variable.attack_time" is greater than or equal to 0. However, the inclusion of 0 means the animation is constantly used even when the player isn't attacking, which is not really noticeable with the vanilla animation (because of MCPE-47940) but is an inconvenience for any custom animations. This can be fixed by defining it to be used whenever "variable.attack_time" is greater than 0.
Steps to reproduce
- Apply MCPE-167696.mcpack
to a world, and open the world. - Switch to third person.
- Press attack button.
Expected result
The arm and head look normal when not attacking, then snap to a 45 degree angle during the attack and go back to their default positions after the attack is finished.
Observed result
The arm and head stay at a 45 degree angle for the entire duration of your session.
2023-02-26, 06:26 PM
2024-01-15, 03:28 PM
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