Mojira Archive
MCPE-167696

Third person attack animation is played constantly

The player's animation controller file defines "attack.position" and "attack.rotations" to be used whenever "variable.attack_time" is greater than or equal to 0. However, the inclusion of 0 means the animation is constantly used even when the player isn't attacking, which is not really noticeable with the vanilla animation (because of MCPE-47940) but is an inconvenience for any custom animations. This can be fixed by defining it to be used whenever "variable.attack_time" is greater than 0.

Steps to reproduce

  1. Apply MCPE-167696.mcpack to a world, and open the world.
  2. Switch to third person.
  3. Press attack button.

Expected result

The arm and head look normal when not attacking, then snap to a 45 degree angle during the attack and go back to their default positions after the attack is finished.

Observed result

The arm and head stay at a 45 degree angle for the entire duration of your session.

Unresolved

[Mod] LateLag

2023-02-26, 06:26 PM

2024-01-15, 03:28 PM

3

2

Confirmed

1166978

1.19.70.24/25 Preview - 1.20.41 Hotfix1.19.70.24/25 Preview, 1.19.63, 1.20.0.22 Preview, 1.19.80, 1.20.0.24 Preview, 1.20.0.23 Preview, 1.19.81 Hotfix, 1.20.41 Hotfix

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