Mojira Archive
MCPE-165550

Mobs spawn in my deep dark

After the fix for MCPE-153524, mobs have stopped spawning in my Ancient City. This Anicent City was loaded in 1.19.0, before the fix for the camp structures not appearing in Ancient Cities. However, I noticed that mobs can still spawn in the surrounding Deep Dark, even though this shouldn't be possible. 

How to replicate (this is how I did it)

-Place a repeating command block down, and add the command "execute at @e[type=(any hostile mob that spawns in caves)] run setblock ~ ~-1 ~wool 3

-Place a chain command block on top of it, and give it the command "/kill @e"

-These two command blocks combined will keep killing the mobs, but also mark the spots where they can spawn with light blue wool.

-Leave it running for abut 10 mins

-When you return, all the spots where mobs spawned should be marked with light blue wool.

Expected result:

None of the spots should be anywhere near any patches of Sculk or Ancient Cities

Actual result:

For my world, there were no spots inside the Ancient City, but there were spots that were on the surrounding Sculk blocks, which shouldn't be possible.

 

If this helps: I also noticed the Deep Dark music never plays when I'm in my Ancient City

Awaiting Response

Jeremy Christopher Lucas

2022-12-28, 04:14 PM

2025-01-05, 11:40 AM

2024-05-21, 08:56 AM

9

5

Confirmed

1.19.51, 1.20.12 Hotfix, 1.21.0.24 Preview

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