Mojira Archive
MCPE-164271

Texture Bleeding when UV map shares a border

UV mapping graphical issue that results in texture bleeding between UV maps and layered textures when "zombie_villager_v2_masked" and "entity_alphatest" are used. I have created some assets including model, render controllers, textures, client entity.

 

Steps to reproduce:

  1. Load up custom model with materials "zombie_villager_v2_masked" and "entity_alphatest"

Observation:

Texture bleeding, as shown below:

 

Expected result:

Model shows one flat colour all around the cube.

assets.zip

Incomplete

jordanparki7

2022-11-11, 09:10 PM

2023-12-29, 12:19 PM

2023-12-29, 12:19 PM

0

1

Unconfirmed

1.19.41

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