Texture Bleeding when UV map shares a border
UV mapping graphical issue that results in texture bleeding between UV maps and layered textures when "zombie_villager_v2_masked" and "entity_alphatest" are used. I have created some assets including model, render controllers, textures, client entity.
Steps to reproduce:
- Load up custom model with materials "zombie_villager_v2_masked" and "entity_alphatest"
Observation:
Texture bleeding, as shown below:

Expected result:
Model shows one flat colour all around the cube.
2022-11-11, 09:10 PM
2023-12-29, 12:19 PM
2023-12-29, 12:19 PM
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