Beds have a bad texture when in the distance.(always not sometimes)
When looking at beds from a distance the shader or the mip, blend thewhite with the red making the side of the bed with the pillow significantly brighter than the bottom half. Also a random white stripe is blended in as well in between.
To reproduce, place a bed (or a row of them for comparison)
Walk away and notice how the texture chages and contrasts with the bed's other side.
I would expect the bed's texture to get bury like most of the textures but not a full on blend of all the pixels into one color.