"query.is_scared" doesn't fire when the entity is scared
- How to re-create:
- Set up an animation using "query.is_scared" for mobs that have "panic" component like pigs, sheeps, villagers.
- In the attachment, [Picture 1] shows that when the "query.is_scared" is fired then the entitys head must be enlarged.
- In [Video 2], after attack the mob in survival mode and using a vindicator to attack them. None of their head are enlarged. Meaning the "query.is_scared" has failed to fire.
- Expected result.
- When a mob has "panic" component, then "q.is_scared" should be switch from 0 to 1 when the mob is scared in-game
2022-08-06, 08:45 AM
2023-04-26, 04:45 PM
2023-04-26, 04:44 PM
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