Behavior Pack(BP) Animation controllers(AC) with a true statement in the default state transition will not trigger the on_entry, on_exit, and animation of the default state on summon
Behavior Pack(BP) Animation controllers(AC) with a true statement in the default state transition will not trigger the on_entry, on_exit, and animation of the default state on summon
Steps to reproduce:
Summon am entity the uses a BP AC with two or more states with a true statement in the default states transition
Expected result:
The on_entry, on_exit, and animation of the default state will trigger before transitioning to the next state
Current result:
The AC will move on to the next state without triggering the default state
2022-06-19, 03:30 AM
2023-08-08, 03:48 PM
2023-08-08, 03:48 PM
0
0
1.19.10.23 Preview, 1.19.10.22 Preview, 1.19.1 Switch, 1.19.0
-