Non-full blocks' hitbox ignored when pointer passes through another non-full block underwater
Underwater, if the pointer is passing through a non-full block, it will ignore the collision box of the non-full block behind it causing the full block behind it to get destroyed when left-clicking.
Examples in the screenshots: button, slab
Exception: stairs sometimes work if at certain angles.
2022-05-31, 02:12 AM
2022-05-31, 03:00 AM
2022-05-31, 03:00 AM
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