Warden doesn't detect some of the vibration that sculk sensor does
The Warden, despite having tendrils on its head like a sculk sensor, doesn't detect all vibrations that sculk sensor does. The following vibrations are as follows:
- Explosions (such as TNT)
- Piston extends and retracts
- Flying mobs (such as bats and bees)
- Tripwire sets, activated and detached
- Placing water/lava/powder snow into the cauldron
- Dispenser activating successfully and fails to dispense
How to Reproduce
- Spawn a warden with nametags (so it doesn't despawn)
- Test some of the vibrations I listed (must be tested in survival for reliable result)
Observed Result
The warden didn't detect the vibration
Expected Result
The warden detects the vibration
2022-04-18, 03:49 PM
2023-04-02, 07:14 PM
2022-08-09, 07:26 PM
3
2
445036