Problem between Runtime-Identifier and y-axis rotation in addon command
When the Runtime Identifier is set to a projection such as minecraft:arrow or minecraft:snowball, rotating the model on the add-on to the y-axis (using tp command) does not rotate normally.
However, when set to minecraft:armor_stand, it rotates normally on the y-axis.
Expected Behavior:
- The rendered model's y-axis rotation follows real y-axis rotation
Actual Behavior:
- The rendered model's y-axis rotation does not change
Steps to reproduce:
- Add an entity whose runtime identifier is minecraft:arrow
- Register an animation controller with a command for the entity to rotate on the y-axis
- Summon the entity
Test Files
- Video: https://drive.google.com/file/d/1aba6nBQiR0-2n9g81aV3NcOzAgfcdWc1/view?usp=sharing
- Addon: https://drive.google.com/file/d/1XgGW4uk9m8MyXrXwFR9oMpznjhDkIK41/view?usp=sharing
How To Test
- Make a world with this test addon
- /function init
- Type "/function test/start" while turning your head
- Keep an eye on the summoned entity.
2021-12-27, 06:45 PM
2024-03-11, 12:03 AM
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