Mojira Archive
MCPE-151312

Problem between Runtime-Identifier and y-axis rotation in addon command

When the Runtime Identifier is set to a projection such as minecraft:arrow or minecraft:snowball, rotating the model on the add-on to the y-axis (using tp command) does not rotate normally.

However, when set to minecraft:armor_stand, it rotates normally on the y-axis.

Expected Behavior:

 - The rendered model's y-axis rotation follows real y-axis rotation

Actual Behavior:

 - The rendered model's y-axis rotation does not change

Steps to reproduce:

  1. Add an entity whose runtime identifier is minecraft:arrow
  2. Register an animation controller with a command for the entity to rotate on the y-axis
  3. Summon the entity

Test Files

How To Test

  1. Make a world with this test addon
  2. /function init
  3. Type "/function test/start" while turning your head
  4. Keep an eye on the summoned entity.