Scheduling multiple functions crashes the game
The bug
When /schedule is called after a scheduled function runs, the game crashes.
Steps to reproduce:
- Download the attached MCWORLD file and open it. The world contains a behavior pack with two functions: load, which schedules a function and creates a ticking area; and schedule, which simply schedules another function.
- Run /function load
→
Game crashes when the schedule function runs.
2021-10-14, 08:08 PM
2022-02-08, 07:04 PM
2022-02-08, 07:04 PM
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