using a specific code to cause the client to die
Hi there.
In the server connection, the player can use a specific code to make the client of all players who are not muted chat appear suspended.
code show as below:
/me §k @e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e@e
The impact of this code on the client depends on the number of "@e" and the total number of entities in the game.
Perhaps this problem can be solved by adding a setting that limits the number of such symbols.
Well, perhaps this problem can be solved by improving the performance of "§k".
Thanks. (using google translate)
2021-08-28, 07:04 AM
2021-08-31, 06:22 AM
2021-08-28, 03:54 PM
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