Mojira Archive
MCPE-139662

[Experimental] Chunks in mountains incorrectly cull

Certain chunks in mountains incorrectly cull despite being directly visible to the player from a certain distance. Upon moving closer they are rendered in correctly. I have a screenshot attached of what this looks like, and this occurs regardless of having Ray Tracing activated or not.

Steps to Reproduce:

  1. Create a world in beta 1.17.30.23 with the new generation activated through the Caves & Cliffs experiment toggle, with the seed 2047979162
  2. Enter the world and go to the coordinates -1480, 250, -1037 and look at the mountains below

Observed Results:

Specific chunks in the mountains are culled despite being in a direct line of sight to the player. Upon moving within a much closer distance to them they will begin to render.

Expected Results:

Since the player camera has a direct line of sight to these chunks, they should not be culling. 

 

Duplicate

MADLAD3718

2021-08-25, 08:03 PM

2021-08-25, 09:01 PM

2021-08-25, 08:56 PM

0

1

Unconfirmed

chunks, culling, experimental

1.17.30.23 Beta

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