Updating redstone components with pistons causes excessive server lag when they are connected to large amounts of producers
When a moving block and/or piston extends or retracts directly adjacent to redstone consumers, solid blocks connected to a redstone line, repeaters, and comparators, it causes lag if they are connected to fairly large amounts of redstone producers.
Expected result: redstone components function fine with no excessive increase in lag
Actual result: redstone components function normally, however a noticable increase in lag also occurs
I had to crop the attached file a bit so it fit within the 10mb limit, although you can still see what happens
2021-07-08, 02:09 AM
2023-06-17, 11:48 PM
2023-01-20, 05:56 PM
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