Transparent blocks/foliage rendering becomes imprecise at far distances
Some transparent blocks and entity shadows glitch out when looked at from far away.
How to reproduce: Use a spyglass or low FOV and look at something like a tree far away with a high enough render distance.
What should happen: It looks clear and normal as if you are standing next to it.
What happens: It glitches out and looks strange.
Video of this issue: https://1drv.ms/v/s!AtRG9IMXYTSSiD0hwM_pUZmgv1aQ
2021-04-22, 04:32 AM
2023-06-03, 10:17 PM
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9
515690
1.19.60.22 Preview - 1.19.83 Hotfix
1.19.60.22 Preview, 1.19.50.22 Preview, 1.19.50.21 Preview, 1.19.10.23 Preview, 1.19.10.22 Preview, 1.17.40.21 Beta, 1.17.40.20 Beta, 1.17.30.25 Beta, 1.17.30.23 Beta, 1.17.11 Hotfix, 1.17.10.23 Beta, 1.17.0.50 Beta, 1.17.0, 1.17.30, 1.18.30.30 Beta, 1.19.0, 1.19.40, 1.19.50, 1.19.83 Hotfix
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