Framed maps have a rendering error with Ray Tracing
When placing a map into an item frame the map is now affected by lighting properly but occasionally has a rendering error depending on how other maps are placed around it.
Steps to Reproduce:
- Open any world with Ray Tracing on and in version 1.16.210+
- Place multiple maps on a wall using item frames (preferably in a low-light environment as it is more noticeable)
Observed Results:
The framed maps constantly flickers depending on the player's viewing angle
Expected Results:
The map should remain as a stable image and not flicker.
You can download the PBR resource pack I used to take these screenshots and demonstrate the issue here:
https://www.mediafire.com/file/r4iatv86doxtxfo/Defined_PBR_v1.0.4.mcpack/file
2021-03-09, 07:02 PM
2025-01-27, 05:49 PM
22
7
509380
1.18.20.21 Beta - 1.21.51 Hotfix
1.18.20.21 Beta, 1.17.30.21 Beta, 1.17.20.20 Beta, 1.17.10.23 Beta, 1.17.10.21 Beta, 1.17.10.20 Beta, 1.17.0.58 Beta, 1.17.0.56 Beta, 1.17.0.54 Beta, 1.17.0.52 Beta, 1.17.0.50 Beta, 1.16.230.56 Beta, 1.16.230.54 Beta, 1.16.230.52 Beta, 1.16.230.50 Beta, 1.16.220.52 Beta, 1.16.220.51 Beta, 1.16.220.50 Beta, 1.16.210, 1.17.0, 1.18.2 Hotfix, 1.19.22 Hotfix, 1.19.30, 1.21.51 Hotfix
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