Sculk sensor does not respond to TNT activation
This bug report is a parity issue with Java.
Summary:
The sculk sensor does not respond to dynamite activation by a flint & steel.
Steps to Reproduce:
- Build a pillar eight or more blocks high, with the sculk sensor on top of the last one.
- Place the dynamite next to the sculk sensor.
- Wait until the sculk sensor is no longer active.
- Activate dynamite.
Of course you better watch the video)
Observed Results:
Sculk sensor is not activated.
Expected Results:
Sculk sensor should be activated by dynamite activation (as in Java version).
Video:
Bedrock.mp4![]()
Java.mp4![]()
2021-02-20, 06:14 PM
2022-06-07, 06:01 PM
2022-06-07, 06:01 PM
9
3
475341
1.18.30.23 Preview - 1.18.12 Hotfix
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