Chest ambient occlusion culled when RTX/ray tracing is enabled
When a chest blocks a light source, everything around it goes dark in Minecraft RTX, even though outside RTX it doesn't. I can accept that as intended, but this ambient occlusion gets culled when I look away from the chest, like the chest disappeared and stopped blocking the light source. Maybe Minecraft RTX ambient occlusion is screen space, but it looks odd in a world of ray traced reflections that are consistent whether or not the blocks in the refection are in screen space's view. Is this a bug, or a feature? I personally prefer a world where chests are transparent to light, if not that at least not culled from ambient occlusion.
2020-12-16, 05:13 AM
2024-07-04, 07:34 PM
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