When fall onto scaffolding, damage is not applied until player stops moving
Steps to reproduce
- Build a 100+ blocks tall scaffolding tower.
- Build a platform near the top and stand on it.
- Switch to survival mode.
- Jump so that you land >3 blocks down on the scaffolding, and hold the jump or sneak button.
- While moving up/down the scaffolding, release the jump/sneak button.
Expected result
You take fall damage when you first contact the scaffolding, or you don't take fall damage at all (like when you catch a ladder or vine).
Actual result
You take fall damage after you stop moving.
When falling from any distance and grabbing back onto a scaffolding tower, similar to how some grab onto ladders when falling, fall damage is not applied when i grab onto the scaffolding, or when I climb back up the scaffolding tower, but rather when I stop moving on the scaffolding. I have tested this issue on multiple worlds, multiple heights of falling, and whether I climb up or down and how far I go before stopping. The damage seems roughly equivalent to the overall damage I would take if I were to simply fall that specified distance, however, it appears to wait for me to stop moving on the scaffolding before being applied.
2020-11-27, 11:59 PM
2021-09-21, 07:24 PM
2021-09-21, 07:24 PM
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