The ray-traced player shadow is not cast in first person mode
When you are in third person your player model casts a shadow but it appears that in first person your player model is not rendered causing your shadow not to appear. the first screenshot shows the dead bushes casting a shadow but the player not and the second image shows that in third person mode the player can indeed cast a shadow. to reproduce simply follow these steps
- Load up a world with ray tracing enabled above ground either at sunset or sunrise because that is when it is most noticeable.
- Then observe that in the default first person mode the other blocks and entities cast shadows but there is no player shadow.
- Press F5 and look around and look at how there is now a real time shadow of the player and whatever gear is being worn.
this same issue applies to reflections and I believe that fixing one will fix the other, this has been missing since the first RTX beta and i would greatly appreciate it being fixed although I can understand how this is a low priority issue for you when there are more pressing issues at hand such as the invisible villagers.
My system is running an RTX 2060 Super 8Gb and a Ryzen 5 3600, I have updated the Drivers and BIOS to the latest version available.
2020-11-26, 03:16 AM
2024-07-04, 06:59 PM
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