Mojira Archive
MCPE-107347

"Fixed" Fog Render Setting Doesn't Apply Fog to World

As you can see, the zombie is affected by fog, but the world isn't. Also this causes the world to be cut off abruptly. I don't know if this is a feature, but it doesn't make sense why it would render like this. Also, as an added suggestion, maybe don't make the chunks fully stop rendering when they're farther than "fog_end"

For reference, I have smooth lighting, render distance set to 16 chunks, render clouds and beautiful skies. I have tried it with Fancy Graphics but nothing changed. The fog settings are:

Also, setting the fog type to "render" makes some farther chunks darker.

Now, I've searched for info on this before, but I haven't found anything about it on this website nor in the changelog.

 

EDIT: It happens on Windows 10 Edition as far as I know, my friends on PC confirmed it was an abrupt end and my friend on PS4 confirmed that the fog was working

Another example of it not working:

Example of it working (PS4)

Notice how there's a smooth transition between clear and fog. 

Incomplete

Noah Yalaz

2020-11-22, 01:58 AM

2021-10-20, 12:40 PM

2021-10-20, 12:40 PM

2

1

Unconfirmed

fog

1.16.100

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