[Blocks] Trigger conditions not working.
When using 'trigger' events in on_interact component, the 'condition' is not working correctly.
If you look at the example code, the condition always true. Even when the player is not holding a stick.

To make sure it wasn't the get_equiped_item_name query that was not working correclty I also tested following code, with same problems (block still gets
placed, even when condition is '0'):

2020-10-17, 02:16 AM
2024-06-24, 11:42 AM
2024-06-24, 11:42 AM
4
4
1.16.100.60 Beta, 1.20.62 Hotfix, 1.20.71 Hotfix
-