Multiplayer: ghost player left behind due to lag takes damage
When the other player moves, a "ghost" is left behind.
When a "ghost" is created due to lag, I can punch this "ghost" and the health updates on the other client automatically as though nothing's the problem. (This makes it possible to kill someone in a mass PvP game)
2012-12-20, 07:27 PM
2015-09-11, 03:38 PM
2014-07-17, 11:31 AM
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