Mojira Archive
MCPE-101140

Projectile Models Break When Runtime Identifier Is Added

When adding "runtime_identifier" to an entity that will act as a projectile, the entity will act as a projectile however their model will stay stationary. This also sometimes crashes the game.

Expected Behavior:

 - The model follows the projectile

Actual Behavior:

 - The model gets stuck where it spawns

Steps to reproduce:

1. Duplicate all arrow files and rename identifiers to something else

2. Add ' "runtime_identifer": "minecraft:arrow" ' to the entities behavior file in the description

3. Spawn entity and observe that the model stays stuck in the air

 

These throwing knives use ' "runtime_identifier": "minecraft:snowball" ', also doesn't work with arrows or eggs.

Fixed

Gruntastic

2020-09-25, 04:37 AM

2024-07-14, 05:44 PM

2021-10-03, 05:54 PM

24

6

Community Consensus

426054

add-on, projectiles

1.16.200.56 Beta - 1.16.100.59 Beta1.16.200.56 Beta, 1.16.200.55 Beta, 1.16.200.53 Beta, 1.16.200.52 Beta, 1.16.200.51 Beta, 1.16.100.60 Beta, 1.16.100.58 Beta, 1.16.100.57 Beta, 1.16.100.59 Beta

1.16.200