Projectile Models Break When Runtime Identifier Is Added
When adding "runtime_identifier" to an entity that will act as a projectile, the entity will act as a projectile however their model will stay stationary. This also sometimes crashes the game.
Expected Behavior:
- The model follows the projectile
Actual Behavior:
- The model gets stuck where it spawns
Steps to reproduce:
1. Duplicate all arrow files and rename identifiers to something else
2. Add ' "runtime_identifer": "minecraft:arrow" ' to the entities behavior file in the description
3. Spawn entity and observe that the model stays stuck in the air
These throwing knives use ' "runtime_identifier": "minecraft:snowball" ', also doesn't work with arrows or eggs.
2020-09-25, 04:37 AM
2024-07-14, 05:44 PM
2021-10-03, 05:54 PM
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